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Thread: Antilatency Demo: camera tracking for Unity (Virtual Production)

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    Default Antilatency Demo: camera tracking (Virtual Production)

    Hey everyone who's interested in all things Virtual Production! I know that setting up a VP studio can be hard, in particular - choosing a tracking system. There are various options to consider, and we made a quick demo to show you how to use Antilatency with Unity. You can track cameras, objects and even body parts.

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    We used a tracking area set up on the truss system, attached one tracker to the camera, and two trackers to each leg. All tracking data was transmitted to Unity via proprietary radio protocol, and was used for real-time rendering. No post-processing or cleanup only real-time data.

    I would appreciate your feedback, and would love to hear about your experience with Virtual Production. Demo suggestions are welcome too!

    Last edited by ohheylilly; 07-19-2022 at 10:45 AM.

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