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Thread: A technical Experiment: Eye World !

  1. #1

    Default A technical Experiment: Eye World !

    Eye World ! Can you see the join ?

    Last edited by Midnight Blue; 04-11-2016 at 10:49 PM.

  2. #2
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    Not bad, but ...

    (a) The mask needs tightening up at the top (the earth overlaps the upper eyelid)
    (b) The eye really could do with being tracked as there is slight movemebnt, but the Earth does not move.

    I wouldn't mind having a go if you want to send me a link to the eye footage (I can create a 3D model Earth or download Earth footage)

    (Reckon I can do the compositing, but know I can't do the camerawork).
    Tim

  3. #3

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    That's not the tricky part. I could have done that.

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    Quote Originally Posted by Midnight Blue View Post
    That's not the tricky part. I could have done that.
    I see the tiniest smidgen of a jump at exactly 15s. Carefully hidden by the deliberate errors I mentioned above
    Tim

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    The shot of the eye and the world lasted 16 seconds

    In a production, this shot would be 2 seconds

    If you watch the shot for 16 seconds, I agree that you can see the minor flaws

    But can you see them in two seconds? Probably not

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    Quote Originally Posted by zamiotana View Post
    But can you see them in two seconds? Probably not
    Good point.
    (But he did ask )
    Tim

  7. #7

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    As you haven't mentioned the "Join" I'm guessing it was hidden enough to not be noticed. I you look at the left eye of "the model" it goes from being her real eye to a CGI eye from shot 5 at around 5 seconds.

    The CGI eye was a still photo which I animated in Vegas. It's impossible for me to know if it looks real because I know it's not.

    On the extreme close up shot, I deliberately put in "faults" to give it a more realistic look like a slight going out of focus and a "not perfect" mask on the earth.

    Did it look real to you guys, to me it doesn't quite work ?

  8. #8

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    Looked real to me.

  9. #9

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    Ha Ha. Job done.

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    Clearly worked for me! Well done.

    Next question - why?
    Tim

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