Hello again. This part of the forum does have "for critique..." in description, but this one is more of an experiment/demonstration instead of something I'm hoping to receive critique on.
We got slightly sidetracked at Midnight Blues tit-thread (that didn't sound right...) with various slow motion methods. I didn't feel like further stealing away the topic from Midnights video, but I did want to do a simple test with Pixel Motion again. I usually have used it only for background effects like smokes that would otherwise flow too fast, but I wanted to see how far it could be taken with human movement. I chose a short shot from Doppelgänger that features both smooth and linear movement (the shooter) and bit more random flailing around at higher speeds (the one being shot at). There are various time streches between 200% & 1000%.
(Pixel Motion is one way After Effects uses to "calculate" the inbetween frames if you slow down footage and don't just want to repeat the 25/30/something frames your camera originally caught. It makes estimates of what kind of movement should be between those frames and is reasonably good at it. In short, it can in some cases be used as replacement for real high speed camera)
Slow Motion with After Effects Pixel Motion - YouTube
I was positively surprised on how far you could go before it wen't too blurry and messy. 400% could still be good enough for me, but 1000% really starts to show the downsides. Fast moving parts like falling down cellphone blurs background, overall scene is slightly more blurred etc. Going even slower would only make the situation worse.
The bullet wounds are not properly tracked in the slowed down versions as the tracking was done only for the normal speed version. I didn't think tracking them all again would be worth the time for experiment like this.