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Thread: trip to e228

  1. #1

    Default trip to e228

    here it is...

    Last Lights On
    (runtime:13minutes44seconds)



    What can I say? well first of all. because I love you all,

    I have allowed HD embedding of this video on this forum
    (cant do that forever though)
    so for the love of god hit the fullscreen button!
    (if you are on a low speed line you can click on the hd icon to switch it off)

    what else can i say...
    how about the bare facts. I will let you make up your mind about the animation itself and hope you leave a comment.

    so here are the facts…

    Two days to set up, and then six months to render 760 anti aliasedx4 keyframes, resulted in around forty 1.9GB uncompressed .AVI files. I added watermarking, fx and time remapping, before multi-pass encoding the 80GB video in h264 (32,768 kbit/sec) and the audio in AAC.

    The result is a very high quality
    13m44s 1.77 GB (1,903,726,592 bytes) .MP4

    then I compressed again to a still very watchable 1GB (10,000 kbit/sec) for vimeo.

    I remapped the video from this and remixed another shorter audio track to create A 10 minute version for youtube.



    the audio really is something special on this.
    I dont know if your into this kind of sound but i think
    A decent stereo/ headphones are seriously recommended
    for this deep tech house sound.

    a two track mix by yours truly – teamfresh.

    track one is tonu su tonu
    by ivan masa (pablo rez remix)
    Quote
    “Pablo Rez surprised us with this strong tech house remix. A track you almost can drop any where, any time”

    track two is soul survivor
    by solar brothers ft sherry dyanne (moog mix)
    Quote
    “This version will fit you well, if you’re into the current tech-house sound that is. Expect thick and thumpy synths and basslines. Appropriate for later progress in the evening as well as taking it down a notch, whilst sustaining the energy level. You also want to play this, to make people start bouncing if they’re reluctant somehow”

    I love the music and I hope you do to.
    A big thanks to 90watts.com for that!

    The final magnification of the mandelbrot fractal is 6.066e+228

    Real number:

    -1.768,573,656,315,270,993,281,
    742,915,329,544,712,934,120,053,405,549,882,
    337,511,135,282,776,553,364,635,382,011,977,
    933,536,332,198,647,808,795,874,576,643,230,
    034,448,609,820,608,458,844,529,169,083,285,
    379,260,833,581,131,961,323,480,667,495,949,
    838,043,253,626,912,240,448,884,745,364,662,
    832,495,906,454,3

    imaginary number:

    -0.000,964,296,851,358,280,000,176,242,720,
    373,819,448,274,776,122,656,563,565,285,783,
    153,307,047,554,366,655,893,028,615,382,795,
    071,670,082,888,793,257,893,297,692,452,344,
    749,770,824,889,473,425,648,018,389,868,316,
    458,205,554,184,217,181,589,930,525,084,269,
    263,834,905,711,879,329,676,832,512,425,574,
    656,3

    Oh and did I mention it is anti-aliased x 4 *

  2. #2

    Default

    Quote Originally Posted by teamfresh View Post
    I will let you make up your mind about the animation itself and hope you leave a comment.
    I hope you don't mind my comments.
    I liked the image quality in the high quality version in full screen, but got bored very quicky. I recognise the maths involved, but an surprised it took 6 months to render.
    I have 2 problems with this kind of animation. I tend to want the video or audio to affect each other; or to communicate a message. Other that proving that it is possible to animate the pattern, I am not sure what the point was.

  3. #3

    Thumbs up

    Quote Originally Posted by TimAndrews View Post
    I hope you don't mind my comments.
    I liked the image quality in the high quality version in full screen, but got bored very quicky. I recognise the maths involved, but an surprised it took 6 months to render.
    I have 2 problems with this kind of animation. I tend to want the video or audio to affect each other; or to communicate a message. Other that proving that it is possible to animate the pattern, I am not sure what the point was.
    Thanks for commenting! I was beginning to think no one would! my posts are sometimes random but stick with me first - Its good for me to hear your comments - this is because I look at fractals pretty much all day everyday! consequently i often feel like I cant see the wood for the trees anymore! Thats mainly why I joined this forum.

    To be honest - there is no real "point" to these animations as such. I simply make them for my own pleasure and want to share them with the world.
    If I could gain other peoples point of view it may help me decide how to concentrate my efforts - I want to bring fractals to the people - I just need to know how they want them!!


    I just want to say a big thanks for watching. Because in truth - you are helping me towards my dream - which will benefit many many people

    It took 6 months to render because I always have a lot of other projects on the go, and these eat up my cpu & gpu cycles. It would take something really special to make me drop everything and concentrate all my hardware on just one render. I reckon I could have done it in under two months if I did that.

    Also I guess if there was a point to rendering this animation - it was to improve on my last deep zoom.

    "trip to e214"

    That video went viral - I got a lot of comments, mostly good but a couple of people said it was boring. I felt the same.
    Now I know that you said that you quickly got board with this animation, and truth be told I feel exactly the same on this one as well. But if you compare it to "trip to e214" I feel "last light on is better than "trip to e214" by far - although I guess there may be a few people who prefer trip to e214....
    If your interested to see "trip to e214" here it is - but I feel it nowhere near as good as "last lights on" ... its 10 mins long -



    I know I go on - but one last thing, Its funny that you said that you wanted to see the music interact with the video - because I have been working on 3D fractals and
    my latest piece is called Split point.
    It is a 5min animation of the new 3D Mandelbox fractal.
    HD is on so hit full screen! (click the HD icon to switch HD off if you have a slow line)

    my point is
    I am currently working on a new version of split point that reacts to the music. I am going to upload a short example of the "reactive version" tonight - I will post here when I do.

    *edit*

    here is the reactive version demo.


    Thanks once again for your comments Tim
    Last edited by teamfresh; 06-12-2010 at 10:24 PM.

  4. #4
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    Quote Originally Posted by teamfresh View Post
    I want to bring fractals to the people - I just need to know how they want them!!

    I just want to say a big thanks for watching. Because in truth - you are helping me towards my dream - which will benefit many many people
    In truth I think you may be misguided

    You clearly are fascinated by fractals, and there is indeed some fascination and beauty within. However, just like someone who has discovered Jesus, you seem convinced that if you just tell and show everyone else all this wonderful stuff they too will be converted.

    I ain't gonna happen - no matter how many petaflops and years of rendering you throw at it.

    By all means follow your dream, but for yourself, no-one else. The rest of us will just see lots of pretty patterns which, if you work on the relating to the music as TimA has indicated, might make a nice backdrop for something else - a projection in a club, a background for a green screened image etc.

    And just as a tangential comment: Mandlebrot plots just remind me of all the geeks with their Spectrum ZX81s who'd copied a few lines of basic from a computer comic and thought they were programmers. This probably goes for everyone else of my generation too. So they are not a great turn on.

    Having said all that, your first post was good enough for me to keep watching for nearly six minutes!
    Tim

  5. #5

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    I found the 'reactive' version with the '3d' model much more interesting than the earlier, Kaleidoscope style, patterns. However I feel more is required to take it from being a maths demonstration.

    Whilst animators can display scenes which are (virtually) impossible to reproduce with cameras; they are still subject to the same cinemagraphic rules and conventions. And I suspect the average audience does not care whether scenes use real or CGI footage. Consider their reaction had the clip used real footage and contained a single camera shot which slowly zoomed into something (albeit with an enormous zoom lens!).

    To avoid boring the audience; and to give them a better taste of the virtual world; I would recommend adding more camera angles. Then, cuts can be made between the views; and timings of the cuts could reinforce the connections between the audio and video.

    The main reason I joined this forum was to learn from real cinematographers. I had found that many CGI authors simply did not have the skills to make their pieces entertaining. Several of my own animations use knowledge gleaned from this forum; sometimes almost successfully (e.g. search YouTube for "timand2222").

    I look forward to your seeing your future clips.

  6. #6

    Default

    Thanks for all the feedback guys. I will take on board your comments. I defiantly agree with you on pretty much every thing you just said. I love the thought of cutting angles. It was like I could see all that information in my head but I didn't put it together. geez I'm glad I joined up here already! Thanks TimS for knocking my head straight! It felt liberating after the sting! and worth it for the six minutes. and thanks TimA as well - I will check out your youtube channel.

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