Im all new to video editing, but have startet to edit PC game movies (World Of Warcraft)
All my raw material is captured in 1280X1024X32 30fps (i have changed this to 25fps)
At the moment i have made a nice movie which is about 20gb in raw material. Its 13 minutes long on the clipboard, and is ready to be rendered.
I have finaly, more or less, found the correct settings for my projects, since they are a bit different than real life movies, made for TVs.
My biggest problem is the rendering. I got 20gb of raw material, i started rendering it, and went shopping, when i got back, it had filled up my empty 120gb rendering HD with 10mins of rendering? How is that?
My render settings are: Uncompressed, 1280x1024x32, 25fps, progressive scan, pixel aspect ratio is 1 (square), best quality, motion blur = gaussian, Deinterlace = Blend Fields, and sound uncompressed PCM.
I have made a few FXs in the start of my movie, but nothing much really, mostly just put in music.
How come its filling up 6x the raw material? Can i cut this down?
Well, if there aint nothing to do about the size of the rendered movie, ill free up som HD space, and thats it, but what is the best way to encode it? I cant encode it with DivX in Sony Vegas, its failing right when i start the rendering.
Can anyone suggest a good encoder? Would be great if its user friendly. Or could anyone help me setting up Vegas, so i can use the build in encoder? It have to be able to encode in 1280x1024 and would be nice if i can see the size of the rendered file, since its have to be put on the net for download. Its need to be encoded to about 300+mb
I know there are a lot of rendering q&as, but couldnt seem to find clear answers.
Any tips on editing game movies is appreciated, and thanks for many good and usefull advices.