Version 2.5 (a free upgrade) of Frameforge3D is now out.
It's really a static stoyborarding tool but the latest update/patch allows you to generate 'tweens' and output the thing as a swf (I think. it might be mov) so I guess it's animatable. You won't easily get people walking properly but you can have them glide across the room like that lady who walks her dogs in Trumpton (or was it Chigley?). It's enough for planning camera angles and timing and stuff.
Excellent stuff Mark! Not sure whether it makes you sad or cool knowing the dog's names though
And in this month's 'Digital Video' there's not only a demo copy of v2 of Frameforge 3D but an article showing what it can do and how to do it. Check it out at WHSmiths.
I would post some examples but all the examples I've got would be plot spoilers for McGill2 so... hard luck! But I'll see what individual shots I can dig out without giving too much away... if anyone is actually interested.
And so is Alanís demo animation. Far better than motionless drawings for giving life to an idea, so thanks for that. Just a quick question, I take it you can choose viewing angle? Like low down looking up for dramatic effect Ė or how about an aerial overview?
I think I like Marc's version better though. Loads more fun and actually leads me to believe you can almost make a movie with the s/w now.
Tony, as for viewing angles etc. yeah, The camera is just another object you can add to the set. In fact you can have multiple. They are all invisible though so don;t show up in the storyboards.
There are a set of standard prime lenses available. Other than that the sky's thelimit. You can predefine lens ranges to match your camera, as I do. You can pan them, dolly them around and crane them up an ddown too. They can be zoomed and placed anywhere pointing in any dorection.
The one weak point (if you want to consider it so) in the s/w though is lighting. Because it's not a full ray-tracing app there is a limit to what you can do with lighting.