It's not bad. But it's not what I understand as 'bullet time' as popularized by the matrix. I would call it an ultra slo-mo shot. Nice, nonetheless.
As I understand it bullet-time is the technique where an ultra slo-mo is captured by multiple cameras on an arc around the subject (the audience's point-of-view therefore appears to move around the scene at a normal speed while events are slowed almost to zero.
In the Matrix Trinity jump scene, they used an array of sequentially fired SLRs arrayed around Carrie-Anne Moss, as she jumped up (on a wire)
Bullet trails. I'm sure I've seen an Andrew Kramer tutorial that touches on this, but I think it's all about using displacement maps.
The technique described above is called 'time slicing' and I dont think there is a way to do this in post ahort of building an entire 3d world.
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I have two prejudices - I am anti HDV for consumer camcorders, and I eat mooks who claim to be pro wedding vidders and ask dumb questions.
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It was very good. I liked how the bullet came towards the camera. And when you fired the gun. It looked quite"real" What program did you use to make the 3D bullet?
Keep it up.
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