Quote:
Originally Posted by ryan_khoo
Just a matter of interest, when you right click on the diamond icon at the bottom on the keyframe, there are options like Linear, Fast, Slow, Smmoth, Sharp & Hold. Do you happen to know what are they for ? I noticed in the Eye Tuotrial, it mentioned about selecting HOLD but it didn' explain what does HOLD do. Do you know ? |
That setting affects how the frames between two keyframes are interpolated. This applies wherever keyframes are used - not just in bezier masks (this may be obvious to you but I thought I'd better make it clear).
Basically it changes how you get from keyframe A to keyframe B.
Linear means that all the intermediate frames are evenly spaced.
Smooth means the effect is accellerated into and then slowed down again.
Hold means a jump from one keyframe to the next.
It's
much easier to undertstand by making an example and playing with it.
Try this:
Make a generated text media lasting 5 seconds.
Use event pan & Crop to move the text off the left hand side of the screen at time =0
Create a keyframe at time = 5secs and have the text moved off the right hand side hand side.
Play the clip and the text crawls across the screen
Now play with the keframe settings (smooth, fast, slow etc) and see the effect. (Apply the setting to the first keyframe)
As for your other question, I'm afraid I'm not aware of any way of rotating bezier masks. However you could achieve the same as follows:
Make the track you want to mask (the eyes in your example) the child track of a track containing generated media pure white.
Make the compositing mode of the parent track "Multiply (Mask)"
Everything that is white in the parent track will allow it's child to show through - currently the whole screen.
No the trick is to apply the bezier mask to the parent (white) track.
You could now use track motion on the parent track to rotate the mask. This is only (so far) a half-baked solution as when I tried it the whole 19:6 frame (or 4:3) rotates and anything outside that rotating rectangle is no longer masked but it has potential if it saves a lot of time moving nodes on bezier masks.