Originally Posted by babyflo Hmmmm. Maybe I was just dealing with really long scenes before, and only thought I was getting all of the audio for the project when I was really only getting the one scene. I guess that must have been it. |
Yes, I really can't think how else you could have done it?
Originally Posted by babyflo -- does anyone know whether there's a way to split audio tracks in the basic (non-pro) version of Vegas 6.0 to allow fading? |
Yes, yes I do.
Might I suggest we get our "terms" agreed?
1] A
TRACK can consist of MANY Video or Audio Events
2] An
EVENT is a precise section of time which can be either Video or Audio
So when you are asking to split a TRACK, you are actually asking how to split an EVENT. Now, you MAY have a very
very long EVENT that takes up a whole TRACK, but it is STILL only an Event. I'm being careful here because - as you have found with exporting a LONG Event to an Audio Editor - that you/we are aware that we are really working at the EVENT level of importance.
In all flavours of Vegas, when we say we are SPLITTING we are making reference to and are working at the EVENT level.
And getting a handle on this, I believe, is crucially & centrally related to your understanding of just how Vegas deals with media and "reflected" in the next request you are making:
Originally Posted by babyflo I have some traffic noise in the middle of a scene and so far can find no way to fade the audio only for one section of a scene. I suppose I may just need to edit the audio externally. Are there any other workarounds? |
First off you DON'T need to go to an external Audio Editor to do this. NO! - All of this can/is done within Vegas.
There are 2 ways (
A and B below) within your non-pro Vegas version to "fade" and a further one available
IF you have the "
NOISE Reduction" Event Fx (
I have this appearing, most likely because I also have SF and the Pro version of Vegas - NR has to be paid for and added to the system - Do you have it? I'm not sure under which versions has what! ) :
A] - Insert Audio Envelope - This for non-Event-splitting Track Level Volume adjustment.
B] - Event Splitting - This for more "surgical" removal but from your previous experiences, you should really explore this even IF you don't use it.
A] - Insert Audio Envelope
This is done at the TRACK Level.
Right click on the Audio Track Header and either:
i) Select Insert/remove Envelope > "
Volume"
or . .
ii) GO: Insert > Audio Envelope > "
Volume"
or . .
iii) KB Shortcut:
SHIFT+V
Once you have this VOLUME Envelope running through your AUDIO Event/Track you can directly right-click and go ahead and ADD Points. These Points can be adjusted by dragging UPWARDS or dragged DOWNWARDS to increase or decrease volume. Very
very useful indeed! This way you can fade OUT and fade IN Audio on the fly and adjust to what you want. Very easy!!
B] - Event Splitting
I momentarily disengage the "
Ignore Event Grouping", up there on the Toolbar, I click on the AUDIO Event then SPLIT the EVENT at the point just prior to the noise and then SPLIT the EVENT just after the noise. Now I can delete the noisy bit. I now have a "hole" in the audio which I COULD fill with something else! Now re-engage the Event Grouping Icon!!!
Whether you choose the Envelope or Event-Splitting approach you now have the tools to be more effective AND you don't need to go externally!
Originally Posted by babyflo Now it will only open a few seconds of audio for the current scene. |
Now that I have said ALL of the above - EVENTS and TRACKS - my guess is that you have SPLIT off a small section of the Event itself. If I have a 10 second Event and SPLIT off 2 seconds, I only get 2 seconds within Sound Forge
Onto the Noise reduction option, that Chapman raised. Yes, there IS a way to identify and thence reduce those frequencies that are "offensive". I've done this with background hum of road traffic "drowning-out" the sweet sound of a blackbird. But here I was fortunate: 2 very identifiable frequencies - High Freq birdsong and much lower and continuous low freq road traffic. It worked! But that is definitely a much longer answer. And as Chapman raised it, maybe I'll leave this to CP!!
So to recap:
* You now have the tools to identify just what you need to do to understand what EVENT- and TRACK-splitting means
* How to Fade in and out at either TRACK or EVENT level - and what that actually means!
* A further option to utilise Noise Redux proffered by Chapman.
. .and finally . .
What this shows for me, yet once again, that getting to know the Vegas tool-set is well worth it, for it ALLOWS me to decide just what tools I need to utilise at any given time. Personally this has meant me spending
MUCH time in exploring this very fine software, experimenting/investing off-project time to flex my Vegas-understating-muscle and be prepared to read further, attend demonstrations and buy books and DVDs on the subject.
Oh yeah!! Nearly forgot - HAVE FUN!
Vegas ROX!!
Regards,
Grazie