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Old 08-06-2007, 08:28 AM
david walsh david walsh is offline
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Join Date: May 2005
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david walsh
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... It's a good time to go to the material properties and select "accept lights, cast shadows" and stuff that you will need later.

Now I'd duplicate this comp and replace the main colour of the chips layer with another new layer of a different colour. This of course could be done a few times for different colour chips.

Create another new comp and bring in the comps of the completed chips that are required. They will have lost their 3d proportions, turn on 3d for those layers and select "continuously rasterize" and they will pop back into shape ready to be animated in 3d space, with lights camera's and anything you want.

Interesting effects can be obtained by animation them to loop in the previous comps and using them as particles in effect ssuch as particle playground or particular.

It's a bit complex for text though, I've scene a couple of different ways to get sd text without expensive plugins I think the shatter tip sounds better though. Thanks, it sounds like it'll go somewhere, it all depends on how the scene and shatter lighting can be connected.

David.
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